/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "CreditsState.h"

#include <Modules/Logic/Manager.h>

#include <Util/Logger.h>

#include <Core/Interface/Gfx.h>
#include <Core/Mediator/Interface.h>
#include <Core/Mediator/InterMediator.h>


namespace galaxy {
    namespace logic {
        namespace gamestate {
            namespace states {

                CreditsState::CreditsState()
                {
                }

                CreditsState::~CreditsState(void)
                {
                }

                bool CreditsState::setupState () {
                    LOG_TRACE ("setup state Credits");
                    return true;
                }

                bool CreditsState::activateState () {
                    gfx::MenuEvent menuEvent(gfx::Menu::GFX_MENU_SHOW, gfx::Menu::c_Credits);
                    mediator::InterMediator::postEvent (menuEvent, mediator::POST_DELAYED);
                    return true;
                }

                bool CreditsState::terminateState() {
                    LOG_TRACE ("terminate state Credits");
                    return true;
                }

            } // namespace states
        } // namespace gamestate
    } // namespace logic
} // namespace galaxy
